Skip to main content

Quest Night Classes & Lore

Quest Night 2024: Season of Cold Flame

9th Year

This relentless cold… I would trade anything to feel the warmth of the hearth again.
The flames mock me, dancing as normal, eating through the logs, while refusing to provide heat.
I pray that someone comes along to break this curse, to free us from this winter that never ends.

An unnamed Scarian Citizen

In Scaria, natural fire provides no warmth. Items burn to ash but produce light without warmth. No cooking. No smithing. No comfort against winter’s chill. Only magical flame provides any respite. And now the light begins to flicker! This is the curse of Nature’s Wrath, a strange force that chased the orcs from their homeland using hurricanes and volcanoes and now threatens to do the same to Scaria.

Many aspects of nature twist against the citizens, but fire is the deepest betrayal. As spring dawns, the heroes of Scaria — orcs and humans together — must defend the people, discover who woke the Wrath against the orcs, and — most urgently — convince Nature’s Wrath to sleep once more.

Class Descriptions

Who will you be? Choose your class and play a role in deciding your party’s fate.

BASIC Classes


Armed with a sword, the Warrior uses martial prowess to batter aside any obstacle that is foolish enough to stand in the way. Warriors wield a sword to Attack and Block.


Wise as the day is long, the Mage uses the eldritch forces at their command to cast aside any foe. Mages have a staff and a spellbook. They can choose between a physical Staff Attack or Casting a Spell.


At home in the darkness, the Rogue slinks through the shadows of the realm, using tricks and stealth to outlast their competition. Rogues have a dagger and a cloak, and can choose between a Melee Attack, or the ability to Hide and Sneak Attack for extra damage.


The Cleric was called to power by the Pantheon to wield equally physical mace and spiritual faith. Clerics have a mace and holy symbol, and can choose to Attack or to Heal.

ELITE Classes

Feeling extra generous? Upgrade to an ELITE Class and unlock extra benefits. All ELITE Classes start off with a bonus ability and two extra hit points, in addition to all the abilities of their Standard counterparts.


Trained as a warrior from a young age, the Warlord has learned how to protect their own body.
Warlords gain the ability to Heal Self.


Tested under the trials of combat, the Battlemage uses the knowledge of battle and a magic amulet to become a devastating force on the battlefield.
Battlemages gain a Magic Amulet that allows them to Shield themselves from incoming attacks.


Adept at hiding in plain sight, the Shadow uses guile and poison to inflict greater damage upon their foes.
Shadows gain a poison dagger, effectively doubling their damage.


Blessed in life and combat, the Crusader unlocks a powerful direct damage attack.
The Crusader can call upon the power of the Pantheon to Smite their foes.

ALL Classes gain additional abilities as they level up!

More Information

Bonus Lore Materials