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Quest Night Classes & Lore

Quest Night 2026: The War of the Silent Throne

Last year, the nation of Hasok aided the assassination of Scaria’s Queen Anne. Then Hasok’s forces invaded. They now control northern Scaria. We are losing. Perhaps the new dwarven tech can help us… or does something malignant power these new discoveries? The Throne stands silent — where is Prince Anson?

We need leadership in this chaos. Rise up, heroes of Scaria!

Class Descriptions

Who will you be? Choose your class and play a role in deciding your party’s fate. New classes have been added this year! Be sure to review our How To Be A Hero Handbook to learn about the abilities of these new classes.

BASIC Classes

BARD

A musician whose music organizes the party and sets the pace of victory. Your power of music requires reading the room to be most effective.
(New in 2025!)

RANGER

An explorer who fights from a distance and spies on enemies. You select your arrows with care, considering each enemy carefully.
(New in 2025!)

WARRIOR

Armed with a sword, the Warrior uses martial prowess to batter aside any obstacle that is foolish enough to stand in the way. Warriors wield a sword to Attack and Block.

MAGE

Wise as the day is long, the Mage uses the eldritch forces at their command to cast aside any foe. Mages have a staff and a spellbook. They can choose between a physical Staff Attack or Casting a Spell.

ROGUE

At home in the darkness, the Rogue slinks through the shadows of the realm, using tricks and stealth to outlast their competition. Rogues have a dagger and a cloak, and can choose between a Melee Attack, or the ability to Hide and Sneak Attack for extra damage.

CLERIC

The Cleric was called to power by the Pantheon to wield equally physical mace and spiritual faith. Clerics have a mace and holy symbol, and can choose to Attack or to Heal.

ELITE Classes

Feeling extra generous? Upgrade to an ELITE Class and unlock extra benefits. All ELITE Classes start off with a bonus ability and two extra hit points, in addition to all the abilities of their Standard counterparts.

HERALD

A musician and singer who plays musical mind games with opponents. Amplify friends and diminish enemies!
Heralds gain the ability to Irritate enemies or Lull them to sleep.
(New in 2025!)

WARDEN

The game warden protects the natural landscape and its ecology. A natural predator who learns a target’s weaknesses.
Wardens gain the ability to mark enemies as prey, increasing damage against them.
(New in 2025!)

WARLORD

Trained as a warrior from a young age, the Warlord has learned how to protect their own body.
Warlords gain the ability to Heal Self.

BATTLEMAGE

Tested under the trials of combat, the Battlemage uses the knowledge of battle and a magic amulet to become a devastating force on the battlefield.
Battlemages gain a Magic Amulet that allows them to Shield themselves from incoming attacks.

SHADOW

Adept at hiding in plain sight, the Shadow uses guile and poison to inflict greater damage upon their foes.
Shadows gain a poison dagger, effectively doubling their damage.

CRUSADER

Blessed in life and combat, the Crusader unlocks a powerful direct damage attack.
The Crusader can call upon the power of the Pantheon to Smite their foes.

ALL Classes gain additional abilities as they level up!

More Information

Bonus Lore Materials

The Origin of Goblins (video)

Storybook-The-Labors-of-OrkyuleesDownload